Status 10/30/2017
I was away this weekend for a memorial, so sorry I didn't update...
Today's Agenda:
o Still RwK
Right now, as of this second, it's looking kinda bad for being able to bring in all the old levels. I had never in a million years imagined that 64-bit C++ would actually change the memory size of a standard variable, and I can't possibly be the only person having this problem. This is an insane decision that indicates to me that tech is being taken over by non-tech people-- this level of incompatibility would be a strict no-no if code was still being run by properly autistic dudes (who I assume have all fled to linux).
So anyway, I've got a couple plans to try to get the old levels available on PC at least. So let the Society Committed To The Preservation Of Ancient Robot Wants Kitty Levels hold their first meeting.
Today's Agenda:
o Still RwK
Right now, as of this second, it's looking kinda bad for being able to bring in all the old levels. I had never in a million years imagined that 64-bit C++ would actually change the memory size of a standard variable, and I can't possibly be the only person having this problem. This is an insane decision that indicates to me that tech is being taken over by non-tech people-- this level of incompatibility would be a strict no-no if code was still being run by properly autistic dudes (who I assume have all fled to linux).
So anyway, I've got a couple plans to try to get the old levels available on PC at least. So let the Society Committed To The Preservation Of Ancient Robot Wants Kitty Levels hold their first meeting.
Comments
Since Apple doesn't really let me beta.
But does said version have issues similar to Hoggy's? It would be problematic if some people can't even get it to run.
Like I said back when you released it, one of my PCs can't run it at all while the other one displays some pretty distracting graphical glitches. This is perfectly acceptable in this case, seeing how the only real point of it nowadays is to allow Hoggy fans without old iDevices to play the first game. And it will become obsolete once all its levels have made it to Hoggy 2.
But if you ultimately find yourself unable to port RWK's old levels then that game's PC version will serve a far more important purpose. Eventually, it'll become the only way to play most of the game's old levels. So if it has the same compatibility issues as Hoggy 1's PC version, that would mean that only those lucky enough to have a compatible PC will be able to play them.
I should note that Four Letter Words! works perfectly though, so it's possible that whatever breaks Hoggy 1 on some PCs is exclusive to that game.
In what order did you make Hoggy 1, RwK and Four Letter Words!?
Do they all run on different versions of the same framework? If so, it's definitely possible whatever issue it used to have with certain PCs back when it was used for Hoggy 1 was already fixed by the time you made RwK. After all, that's just one game prior to Four Letter Words!, which doesn't seem to have any compatibility issues at all. Plus, I recall you mentioning that game only took a few days to make.